You've traveled from market to market, learning trade routes, haggling, and bartering. You see every deal as an opportunity to profit, and you've got a nose for what sells.
Ability Scores: Choose A or B: (A) Charisma +2, Intelligence +1; or (B) Charisma, Intelligence, and Wisdom +1
Skill Proficiencies: Persuasion and Insight
Tool Proficiency: Navigator's Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per short or long rest, you may grant yourself advantage on Charisma (Persuasion) checks for 1 minute to negotiate prices for goods and services.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA