Name | Spells? | Abstract |
---|---|---|
Barbarian | No | Barbarians are mighty warriors who are powered by primal forces of the multiverse that manifest as a Rage. |
Bard | Yes | Bards are expert at inspiring others, soothing hurts, disheartening foes, and creating illusions. |
Cleric | Yes | Clerics can reach out to the divine magic of the Outer Planes and channel it to bolster people and battle foes. |
Druid | Yes | Druids call on the forces of nature, harnessing magic to heal, transform into animals, and wield elemental destruction. |
Fighter | No | Fighters all share an unparalleled prowess with weapons and armor, and are well acquainted with death, both meting it out and defying it. |
Monk | No | Monks focus their internal reservoirs of power to create extraordinary, even supernatural, effects. |
Paladin | Yes | Paladins live on the front lines of the cosmic struggle, united by their oaths against the forces of annihilation. |
Ranger | Yes | Rangers are honed with deadly focus and harness primal powers to protect the world from the ravages of monsters and tyrants. |
Rogue | No | Rogues have a knack for finding the solution to just about any problem, prioritizing subtle strikes over brute strength. |
Sorcerer | Yes | Sorcerers harness and channel the raw, roiling power of innate magic that is stamped into their very being. |
Warlock | Yes | Warlocks quest for knowledge that lies hidden in the fabric of the multiverse, piecing together arcane secrets to bolster their own power. |
Wizard | Yes | Wizards cast spells of explosive fire, arcing lightning, subtle deception, and spectacular transformations. |
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA