The World of Thaloria

Welcome to Thaloria, a vast and storied world where ancient legacies shape the present and mortal ambition drives the future. Once ruled by elemental titans, mighty dragons, and the guiding hands of the gods, Thaloria now stands in the Sixth Age -- The Age of Sovereigns -- a time where kingdoms rise and fall by their own strength and cunning. Though the gods have withdrawn to their celestial realm, their influence lingers through divine magic channeled by clerics and paladins, and through the towering Shining Spire, the last conduit between mortals and the heavens. In this era of progress and uncertainty, powerful empires vie for dominance, arcane discoveries reshape reality, and dark forces stir in the forgotten corners of the world. Whether you seek glory, knowledge, or redemption, Thaloria offers boundless adventure, where your choices will echo through the ages.

History of Thaloria

The First Age: The Age of Elemental Creation

The Second Age: The Age of Dragons and Kobolds

The Third Age: The Age of Mortal Awakening

The Fourth Age: The Age of Darkness and Divine Awakening

The Fifth Age: The Age of Divine Presence

The Sixth Age: The Age of Sovereigns

The Major Countries of Thaloria

AURENSUL COLLECTIVE
Capital: Aurensul (Floating Arcane City)
Government: Confederation led by the Aurensul Sky Council
Key Features: The political, magical, and cultural heart of Thaloria. Known for its leyline academies and technological advancements, including the Academy of Harmonium and the Aurensul Conduit.
Ruler: High Curator Ellara Vaswen
Primary Races: Humans, Elves, Tiefling

CRYSTAL PEAKS CONFEDERACY
Capital: Forgeholm (Mountain Fortress)
Government: Alliance of independent dwarven guilds
Key Features: Center of metallurgy, engineering, and rune-based artificing. Known for producing the Shardforged and sophisticated magical constructs.
Ruler: Grand Warden Thalos Frostmantle
Primary Races: Dwarves

FROSTSPIRE PACT
Capital: Iceridge (Glacial Stronghold)
Government: Council of Wyrmkin (Dragonborn) Clans
Key Features: Dominates the tundra regions, maintaining a balance between traditional Wyrmkin culture and modern innovations.
Ruler: Ice Queen Sivara Winterborne
Primary Races: Dragonborn, Dwarves, Humans

RIFTBORN DOMINION
Capital: Nexthome (Planar Settlement)
Government: Independent Riftborn council
Key Features: A planar refuge now fully integrated into Thaloria. Known for merging Riftborn and mortal magic to create unique wards and defensive systems.
Ruler: Overlord Kaelar Vex
Primary Races: All

VERDANT REACH
Capital: Greenhold (Forest Citadel)
Government: Druids' coalition with mortal representatives
Key Features: Successor to the Emerald Veil Druids, preserving natural leyline nexuses and sacred forests. A center of druidic power and botanical research.
Ruler: Archdruid Selwyn Moonglade
Primary Races: Elves, Halflings

KINGDOM OF SOLTHAR
Capital: Dawnspire (Rebuilt Leyline City)
Government: Monarchy with arcane advisors
Key Features: Recetly rebuilt after the Dawnspire Cataclysm, Solthar is a rising power blending arcance magic and mortal industry.
Ruler: King Roderic Valcrest
Primary Races: Humans

VYRATHIAN LEAGUE
Capital: Starhaven (Maritime Hub)
Government: Coalition of merchant lords
Key Features: Dominates coastal trade and naval power. Known for its shipbuilding and mastery of water-based leyline nodes.
Ruler: Lady Protector Althea Draeven
Primary Races: Humans, Halflings

KINGDOM OF THALDEN
Capital: Goldspire (Mountain City)
Government: Feudal monarchy
Key Features: A militaristic kingdom controlling key mountain passes. Known for its disciplined armies and traditional smithing.
Ruler: King Edric Blackthorne
Primary Races: Humans, Dwarves

ISLES OF ARATHIS
Capital: Tideholm (Island Citadel)
Government: Confederation of island states
Key Features: A cluster of islands known for their advanced naval fleets and exploration of leyline-rich underwater ruins.
Ruler: Sea Lord Darius Tidebreaker
Primary Races: Humans, Halflings

SHROUDED EXPANSE
Capital: Voidspire (Fortress Settlement)
Government: Autonomous defense council
Key Features: Region surrounding the Shadowspire, fortified to protect against planar incursions. Populated by Riftborn, Free Guilds, and adventurers.
Ruler: The Silent One
Primary Races: Tiefling, Dragonborn

PLAINS OF ELARIS
Capital: Sunveil (Plains Capital)
Government: Agrarian council
Key Features: Dominates Thaloria's breadbasket, supplying food and natural resources to neighboring regions.
Ruler: High Chief Malar Windstrider
Primary Races: Humans, Halflings

KINGDOM OF ILYNDOR
Capital: Silverhall (Fortified City)
Government: Aristocratic monarchy
Key Features: Known for its refined culture, grand libraries, and contributions to magical arts.
Ruler: Queen Lysara Dawnspire
Primary Races: Elves

THE FREE GUILDS OF SHARDVALE
Capital: Forgehold (Guild Seat)
Government: Decentralized guild network
Key Features: Independent dwarven and human guilds focused on innovation and exploration of leyline ruins.
Ruler: Guildmaster Harrik Goldvein
Primary Races: Dwarves

STORMMARCH REPUBLIC
Capital: Skyspire (Mountain Fortress)
Government: Republic
Key Features: Known for its defensive positions and weather-based leyline manipulation.
Ruler: First Marshal Helena Strathmoor
Primary Races: Dwarves, Dragonborn

EMERALD DOMINION
Capital: Greenspire (Jungle Fortress)
Government: Jungle theocracy
Key Features: Successor to southern druidic traditions, preserving jungle ecosystems and planar gateways.
Ruler: The Verdant King, Elyndor Greenheart
Primary Races: Elves, Halflings

ASHEN KINGDOMS
Capital: Cinderspire (Volcanic Citadel)
Government: Warlord coalitions
Key Features: Rugged volcanic lands known for their fire magic and resilient warriors.
Ruler: Regent Morgrin Emberhall
Primary Races: Dwarves, Tiefling

DUSKWATCH CONFEDERACY
Capital: Duskhold (Hidden Fortress)
Government: Secretive alliance
Key Features: Located in shadowed regions, home to scholars and spies who monitor planar activity.
Ruler: Chancellor Vaelith Ravenshadow
Primary Races: Tiefling, Humans

CELESTIAL REACH
Capital: Starspire (Skybound City)
Government: Celestial overseers and mortal representatives
Key Features: Guardians of the Celestial Tower and its divine conduits, balancing mortal access to divine power.
Ruler: High Hierophant Elira Sunborne
Primary Races: Elves, Humans, Aasimar, Celestials

IRONWOOD ENCLAVE
Capital: Ironroot (Forest Stronghold)
Government: Tribal confederation
Key Features: Forested region home to tribes dedicated to natural and arcane harmony.
Ruler: Warden Kaelen Thornebark
Primary Races: Dwarves, Halflings

TWILIGHT COAST
Capital: Moonglade (Coastal City)
Government: Maritime oligarchy
Key Features: Coastal power blending seafaring with arcane traditions tied to moon cycles.
Ruler: Lady Miriel Duskwind
Primary Races: Elves, Tiefling, Halflings

Learning About Thaloria ...

The Pact of Stone and Field

Third Age (940)

After years of cautious interactions, a formal alliance called the Pact of Stone and Field was forged between the halflings of Halheim and the dwarves of the mountain holds. This pact encouraged trade, mutual defense, and shared knowledge. The dwarves brought their skill in stonecraft and metallurgy, while the halflings contributed agricultural advancements and early forms of arcane alchemy. This alliance laid the groundwork for cooperative civilizations that would influence the development of early Thalorian society.