Duration: Approximately 5000 years
Key Themes: The gods walk among mortals, the establishment of divine worship, the banishment of Malachor's forces, the stabilization of Thaloria, and the eventual withdrawal of the gods into celestial realms.
Cultural Significance: The Fifth Age is celebrated as a time of healing, growth, and the forging of the bonds between mortals and the divine, shaping the spiritual and moral foundation of Thaloria.
The Fifth Age, known as The Age of Divine Presence, began after the fall of Malachor the Endbringer and the banishment of his abyssal forces at the end of the Fourth Age. For the first time, the gods walked openly among mortals, guiding them in rebuilding their shattered world and establishing the first divine faiths.
This age is characterized by a profound sense of hope and purpose. Divine magic became accessible to mortals, empowering clerics and paladins to act as intermediaries between the gods and their people. The gods played an active role in mortal affairs, helping to banish the last vestiges of Malachor's influence and restore Thaloria's balance.
The Fifth Age ended with the gods' withdrawal from direct involvement in the mortal realm, symbolized by the founding of the Celestial City and the construction of its Shining Tower, a divine conduit ensuring that mortals remained connected to the gods. This marked the beginning of a new era of mortal independence, setting the stage for the Sixth Age.
1. The Walking Gods
The gods were fully present during the Fifth Age, walking among mortals as divine beings. They were visible and approachable, embodying their respective domains and teaching mortals how to live in harmony with their values. This personal connection to the divine became a cornerstone of Thaloria's spiritual life.
2. The Spread of Divine Faiths
The Twelve Gods, each representing one or more divine domains (e.g., Life, Death, Knowledge, Time, War), became the focus of organized worship. Temples and shrines were erected across Thaloria, and clerics, paladins, and other divine spellcasters emerged as spiritual leaders and protectors.
3. The Purging of Malachor's Influence
The early centuries of the Fifth Age were spent eradicating Malachor's lingering abyssal forces and void corruption. This involved numerous battles, purifications of tainted lands, and the sealing of dark planar rifts. These efforts were often led by divine champions and their mortal allies.
4. The Stabilization of Thaloria
The gods helped mortals rebuild their civilizations, offering guidance in governance, agriculture, and arcane research. Many of Thaloria's modern nations trace their cultural and political foundations to this era, viewing the Fifth Age as a golden age of unity and prosperity.
5. The Celestial Withdrawal
The age ended with the gods' decision to retreat to the celestial realms. This act, known as the Celestial Covenant, was marked by the creation of the Shining Tower within the Celestial City, a divine conduit maintained by celestial beings to ensure mortals retained access to divine magic.
1. The Banishing of Malachor's Forces
In the early years of the Fifth Age, the gods led mortal armies in banishing Malachor's abyssal and undead forces to the Shadowed Expanse, where they were sealed behind a warded planar barrier. This act ensured that Malachor's influence would not resurface for millennia.
2. The Founding of the Celestial Faiths
The Twelve Gods formalized their domains and established organized faiths. The first temples were constructed, and the roles of clerics and paladins were institutionalized, providing mortals with divine guidance and protection.
3. The Great Conclave of Balance
The gods convened a conclave with mortal leaders to establish laws governing the use of divine and arcane magic. This event solidified the balance between spiritual and arcane power, preventing the conflicts of the Third and Fourth Ages from recurring.
4. The Rise of the Guardian Blades
The gods forged the Guardian Blades, twelve weapons of immense power designed to protect Thaloria in their absence. Each blade was entrusted to a mortal champion, whose descendants became the first divine orders of knights and warriors.
5. The Creation of the Celestial City
The gods constructed the Celestial City, a radiant stronghold where they would retreat at the end of the age. The city's centerpiece, the Shining Tower, serves as a divine conduit, allowing mortals to access divine magic while maintaining the gods' promise never to abandon Thaloria entirely.
6. The Celestial Covenant
The gods officially withdrew from mortal affairs, entrusting the protection of the Shining Tower and the Celestial City to 1008 celestial beings, including solars, planetars, and devas. This marked the end of the Fifth Age and the beginning of the Sixth Age.
1. The Foundations of Divine Worship
The Fifth Age established the faiths and practices that continue to shape Thaloria's spiritual life. The Twelve Gods remain central to the lives of mortals, who see them as both protectors and guides.
2. Divine Magic
The accessibility of divine magic revolutionized Thaloria, allowing mortals to heal, protect, and defend their communities. Clerics and paladins became vital figures in society, blending spiritual leadership with practical action.
3. The Stabilized World
The eradication of Malachor's influence and the gods' guidance helped stabilize Thaloria, enabling the growth of civilizations, trade, and cultural exchange. This stability set the stage for the complex political landscape of the Sixth Age.
4. The Guardian Blades
The creation of the Guardian Blades remains one of the Fifth Age's most enduring legacies. These weapons continue to serve as symbols of divine protection, and their wielders are often regarded as champions of the gods' will.
5. The Celestial City and Shining Tower
The Celestial City is a testament to the gods' commitment to Thaloria. The Shining Tower, maintained by celestial beings, ensures that mortals remain connected to the divine, preserving the balance established during the Fifth Age.
For modern Thalorians, the Fifth Age is a golden age of hope, unity, and divine grace. It is a time revered by clerics and paladins, whose powers trace directly back to the gods' intervention. Many nations, such as the Aurensul Collective and the Kingdom of Ilyndor, regard this age as the foundation of their cultural and moral identities.
However, the Fifth Age also serves as a reminder of the gods' eventual withdrawal, inspiring debates among scholars and theologians about mortal independence and the true nature of the gods' role in Thaloria's history.
The Fifth Age was a pivotal chapter in Thaloria's history, a time when the gods walked among mortals and helped them rebuild their shattered world. It represents both the height of divine intervention and the beginning of mortal self-reliance, setting the stage for the challenges and triumphs of the Sixth Age. It is a legacy of hope, faith, and the enduring bond between mortals and the divine.
Year | Title | Description |
---|---|---|
1 | The Cleansing of the Abyssal Blight | In the immediate aftermath of Malachor's banishment, the lands most scarred by his influence began to heal under the guidance of the Twelve Gods. Divine forces led by planetars and powerful clerics embarked on a monumental effort to cleanse the abyssal corruption that had seeped into Thaloria. Known as the Cleansing of the Abyssal Blight, this endeavor restored much of the blighted terrain to its former beauty. However, certain regions resisted purification, becoming the last refuges of Malachor’s minions and the foundation for the dark realm that would endure as a persistent threat. |
28 | The Battle of Dreadspire Keep | A major holdout of Malachor’s forces, Dreadspire Keep, became the site of the first major battle of the Fifth Age. Commanded by the undead general Thraxor Boneveil, the keep served as a hub for fiends, undead, and corrupted mortals who refused to abandon Malachor’s vision. The battle was led by the god Thanor, who fought alongside mortal armies and celestial allies. The keep fell after weeks of siege, though remnants of its defenders escaped to the dark realm. This victory established the gods' dominance over most of Thaloria and marked the last organized offensive by Malachor's forces for decades. |
35 | The First Conclave of Faiths | The gods, still walking among mortals, convened the First Conclave of Faiths in the city of Aurensul to establish the framework for worship, divine magic, and the dissemination of clerical power. They dictated that divine power would flow freely to those who upheld the tenets of their respective faiths, ensuring that mortals could defend themselves even after the gods eventually withdrew. The First Conclave also formalized the role of clerics, paladins, and other divine practitioners, leading to the rise of organized churches across Thaloria. |
52 | The Banishing of the Abyssal Rift | One of the most dangerous remnants of Malachor’s presence was the Abyssal Rift, a scar in the world left by his defeat. This rift served as a direct gateway to the Abyss, allowing fiends and other abyssal creatures to enter Thaloria. In a monumental effort led by Valkyr, God of Time and Fate, and Elora, Goddess of Knowledge and Arcana, the gods closed the rift, though they could not erase it completely. The rift was sealed beneath a massive mountain range, where it remains dormant but heavily guarded by celestial forces to this day. |
85 | The Formation of the Guardians of Light | Recognizing the ongoing threat posed by scattered remnants of Malachor’s forces, the Twelve Gods created the Guardians of Light, a coalition of mortals and celestial beings dedicated to patrolling Thaloria and rooting out evil. The Guardians were blessed by the gods and equipped with relics forged from the remnants of the Twelve Swords of Vulcan. The Guardians became an enduring symbol of hope, serving as both peacekeepers and defenders during the early years of the Fifth Age. |
122 | The Fall of Shadowcrag Fortress | Shadowcrag Fortress, an ancient citadel in the mountainous borders of the dark realm where Malachor’s remnants still held sway, became the focus of a major offensive by the Guardians of Light. The fortress served as a strategic stronghold for undead warlords and fiendish commanders who continued to terrorize nearby regions. The assault, led by Thanor, God of War and Valor, and mortal champion Karnin the Flamebound, culminated in a decisive victory that further pushed Malachor’s forces back into the dark realm. However, the victory came at a cost, with heavy casualties among the Guardians. |
150 | The Treaty of Auralis | As the gods walked the earth and divine churches began to grow, tensions arose between mortal nations regarding the interpretation of the gods’ will and their influence in governance. To prevent potential conflict, the Twelve Gods convened a summit in the neutral city of Auralis, resulting in the Treaty of Auralis. This treaty established guidelines for the separation of divine faiths from political leadership, ensuring that no single nation could claim divine favor over another. The treaty became a cornerstone of Thaloria’s political structure during the Fifth Age, fostering balance and unity. |
174 | The Blightstorm of Aelindor | A mysterious magical phenomenon, later called the Blightstorm, erupted in the region of Aelindor, where Malachor’s corruption lingered deep beneath the land. The storm unleashed waves of abyssal energy, spawning horrors that decimated villages and corrupted the land anew. The gods intervened, with Lyrien, Goddess of Nature and Wilderness, working alongside mortal druids to stabilize the region. Despite their efforts, portions of Aelindor remained inhospitable, becoming a dangerous frontier that served as a warning of Malachor’s enduring influence. |
188 | The Song of Silver Flame | A bard named Eryndor Silverflame, touched by divine inspiration, composed a ballad known as the Song of the Silver Flame, which chronicled the fall of Malachor and the deeds of the Seven Heroes of Wayland and the Twelve Heroes of Vulcan. The song spread quickly across Thaloria, becoming a unifying anthem for a recovering world. It was said that the song held subtle divine power, igniting courage and hope in all who heard it. The Song of the Silver Flame became a symbol of resilience and unity, echoing through generations. |
199 | The Rise of the Black Sun Cult | A shadowy group calling themselves the Black Sun Cult emerged in the dark corners of Thaloria, dedicated to preserving Malachor’s legacy and sowing discord. The cult, composed of corrupted mortals and fiendish agents, sought to reclaim portions of the sealed Abyssal Rift and prepare for Malachor’s return. They operated in secret, infiltrating cities and spreading corruption through subtle means. Though their numbers were few, their presence was a stark reminder that evil could never be fully eradicated. |
205 | The Ascension of the Tower Guardians | The Twelve Gods decreed the creation of the Order of Tower Guardians, an elite group of paladins and clerics tasked with safeguarding sacred sites, particularly the leyline nexus at Dawnspire Ruins, where the gods had first descended. This group represented the most devout and skilled champions of the gods, blessed with divine power and equipped with relics forged from celestial metals. Their ascension formalized the role of divine protectors and ensured that the foundations of divine magic remained secure in Thaloria. |
228 | The Pact of Nightsteel | Fiendish remnants from Malachor’s dark realm, led by the warlord Vorthas Dreadspire, forged a terrifying weapon known as the Nightsteel Blade, imbued with abyssal energy capable of piercing divine protections. The forging of this weapon signified a bold resurgence of Malachor’s influence, leading to several skirmishes between his forces and the Guardians of Light. The blade’s creation revealed that even under the gods’ watch, darkness could still find new ways to threaten Thaloria. |
250 | The Sundering of Velasyr | The coastal city of Velasyr, once a thriving trade hub, became the site of a catastrophic battle between the gods’ champions and an invading army of abyssal creatures. During the conflict, the fiends used ancient magic to rupture the city’s leyline, causing an explosion of chaotic energy that destroyed much of Velasyr and left it a dangerous ruin. The event, known as the Sundering of Velasyr, was a grim reminder of the destructive power of Malachor’s lingering forces. |
275 | The Wards of Aurensul | To counter the escalating threat of abyssal incursions, the gods led an initiative to fortify major cities with divine wards. The most impressive of these was the Ward of Aurensul, a radiant shield of celestial light that encased the city and repelled fiends and other malevolent forces. The wards not only provided physical protection but also symbolized the gods’ continued commitment to preserving Thaloria. The project also inspired smaller towns and villages to create their own wards with divine aid. |
299 | The Defiance of the Fallen Star | A meteorite, later called the Fallen Star, struck Thaloria in the desolate region of Aelindor, drawing the attention of both mortal scholars and dark forces. The meteorite emanated strange energies, attracting cults such as the Black Sun Cult, who sought to harness its power. The Tower Guardians launched a daring raid to reclaim the Fallen Star, engaging in a fierce battle that culminated in the destruction of the meteorite and the dispersal of the cultists. The event became a testament to the resilience of Thaloria’s defenders against the persistent shadow of Malachor. |
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA