Backgrounds are divided into six thematic groups. Each group collects backgrounds that share a similar flavor or focus. These groups are:
Name |
Abilities |
Skills |
Description |
Acolyte |
Wisdom, Charisma, Intelligence |
Religion and Insight |
Raised in service to a deity, you carry the lessons and moral code of your faith. |
Cultist |
Intelligence, Wisdom, Charisma |
Arcana and Religion |
Once devoted to a forbidden or dark deity, you wrestle with esoteric knowledge and ominous whispers. |
Healer |
Wisdom, Intelligence, Constitution |
Medicine and Insight |
Devoted to easing suffering, you learned remedies and empathic care -- perhaps blessed by a higher power. |
Hermit |
Wisdom, Intelligence, Dexterity |
Religion and Medicine |
You withdrew from society for spiritual or moral reasons, emerging with newfound insight -- or lingering doubts. |
Pilgrim |
Wisdom, Constitution, Charisma |
Religion and Survival |
Driven by holy or philosophical convictions, you journey to sacred sites in search of enlightenment. |
Undertaker |
Wisdom, Constitution, Charisma |
Religion and Medicine |
Caring for the dead and performing final rites shaped your solemn respect for life's fragility. |
Name |
Abilities |
Skills |
Description |
Bounty Hunter |
Dexterity, Wisdom, Strength |
Survival and Intimidation |
Tracking criminals or creatures for a price, you thrive on pursuit and capture. |
Conscript |
Strength, Constitution, Wisdom |
Athletics and Survival |
Forced into military service, you carry the mixed scars of marching under a banner you never chose. |
Gladiator |
Strength, Charisma, Constitution |
Athletics and Performance |
Your prowess entertained roaring crowds in an arena, where showmanship could be as vital as skill. |
Guard |
Constitution, Wisdom, Strength |
Perception and Athletics |
A vigilant watchman or protector, used to patrolling streets and responding swiftly to danger. |
Knight Retainer |
Charisma, Strength, Constitution |
Athletics and History |
You served a chivalric warrior as a squire or aide, learning the codes (and burdens) of knighthood. |
Marauder |
Strength, Dexterity, Constitution |
Athletics and Intimidation |
A raider or pillager who relied on swift violence to survive on the fringes of civilization. |
Mercenary |
Strength, Dexterity, Constitution |
Athletics and Intimidation |
Fighting for coin rather than country, you've seen how gold can both start and end wars. |
Monster Hunter |
Wisdom, Dexterity, Strength |
Survival and Nature |
Devoted to slaying or studying dangerous beasts, you combine research with ruthless tactics. |
Sailor |
Dexterity, Constitution, Wisdom |
Athletics and Perception |
The open sea was your training ground -- weathering storms, navigating decks, and surviving pirates or sea monsters. |
Soldier |
Strength, Constitution, Dexterity |
Athletics and Intimidation |
Trained in an army or militia, you know discipline, tactics, and the bonds forged in battle. |
Name |
Abilities |
Skills |
Description |
Archaeologist |
Intelligence, Wisdom, Dexterity |
History and Investigation |
Delving into ruins and tombs to unearth lost civilizations, you blend historical research with daring exploration in search of ancient artifacts and hidden lore. |
Artisan |
Intelligence, Dexterity, Wisdom |
Investigation and Perception |
A dedicated crafter who takes pride in well-made objects, seeing beauty in skillful handiwork. |
Beast Tamer |
Wisdom, Dexterity, Charisma |
Animal Handling and Nature |
Training and caring for animals -- sometimes exotic or dangerous -- gave you a knack for forging bonds. |
Courier |
Dexterity, Wisdom, Constitution |
Animal Handling and Perception |
You specialized in swiftly and reliably transporting letters or goods across perilous routes, honing your speed, cunning, and discretion to fulfill every delivery. |
Diplomat |
Charisma, Intelligence, Wisdom |
Persuasion and History |
Trained in statecraft, you negotiate alliances and defuse tense situations with carefully chosen words. |
Emissary |
Charisma, Intelligence, Wisdom |
Persuasion and History |
You serve (or once served) as an official envoy of a distant land or powerful faction, forging alliances and negotiating treaties with words as sharp as any blade. |
Entertainer |
Charisma, Dexterity, Wisdom |
Performance and Acrobatics |
You traveled from stage to stage, enthralling audiences with music, dance, comedy, or storytelling, forever chasing the next standing ovation. |
Guildmember |
Intelligence, Charisma, Dexterity |
Persuasion and History |
You belong to an established guild, leveraging professional networks and trade secrets. |
House Servant |
Wisdom, Charisma, Dexterity |
Perception and Persuasion |
You served in a wealthy or influential household -- perhaps as a butler, maid, or steward -- learning the subtle politics and private routines of nobility from behind the scenes. |
Innkeeper |
Charisma, Wisdom, Dexterity |
Persuasion and Insight |
You managed or helped run a bustling inn, honing hospitality and conflict resolution. |
Inventor |
Intelligence, Constitution, Dexterity |
Arcana and Investigation |
Brimming with ideas, you experiment with contraptions -- some brilliant, some dangerously half-baked. |
Librarian |
Intelligence, Wisdom, Dexterity |
History and Investigation |
Keeper of tomes and scrolls, you found solace and hidden secrets among endless stacks of knowledge. |
Local Official |
Charisma, Intelligence, Dexterity |
Persuasion and History |
A minor city clerk, or magistrate, you learned to navigate red tape and public complaints. |
Noble |
Charisma, Intelligence, Wisdom |
Persuasion and History |
You were born or adopted into a privileged family and raised amid wealth, power, and refined etiquette, though your actual fortunes -- and loyalties -- may vary. |
Plague Doctor |
Intelligence, Constitution, Wisdom |
Medicine and Investigation |
Wherever pestilence strikes, you are called upon to treat the afflicted -- or study their symptoms -- garbed in distinctive protective attire and armed with dire knowledge of contagion. |
Sage |
Intelligence, Wisdom, Charisma |
Arcana and History |
Devoted to scholarship and research, you spent your life delving into books and lore, driven by an unquenchable thirst for knowledge. |
Stablehand |
Strength, Wisdom, Dexterity |
Animal Handling and Athletics |
Tending livestock and stables for a living, you possess a strong work ethic and animal know-how. |
Tinker |
Intelligence, Dexterity, Wisdom |
Investigation and Sleight of Hand |
Traveling town to town, you fix pots, sharpen blades, and invent curious gadgets on the go. |
Trader |
Charisma, Intelligence, Wisdom |
Persuasion and Insight |
Traveling markets and bartering deals define your life, with an eye always on profit. |
Name |
Abilities |
Skills |
Description |
Charlatan |
Charisma, Dexterity, Intelligence |
Deception and Sleight of Hand |
A smooth-talking trickster who lives by clever lies, forged documents, and quick hands. |
Criminal |
Dexterity, Charisma, Wisdom |
Stealth and Intimidation |
Born of the underworld, you're no stranger to illicit deals, thieves' tools, and back-alley dealings. |
Spy |
Charisma, Dexterity, Intelligence |
Stealth and Deception |
Skilled in subterfuge and gathering secrets, you navigate webs of intrigue and hidden loyalties. |
Urchin |
Dexterity, Wisdom, Charisma |
Stealth and Sleight of Hand |
Growing up on the streets taught you stealth, cunning, and how to eke out a living from scraps. |
Name |
Abilities |
Skills |
Description |
Afflicted |
Constitution, Wisdom, Charisma |
Medicine and Survival |
You survived a supernatural curse or rare disease that left lasting scars -- physical or mental -- shaping your outlook and forging a resilience few can match. |
Delver |
Constitution, Dexterity, Wisdom |
Athletics and Perception |
Exploring labyrinthine caves and dungeons, you're used to claustrophobic darkness and hidden horrors. |
Desert Nomad |
Constitution, Wisdom, Dexterity |
Survival and Perception |
Surviving in scorching dunes and barren wastes honed your endurance and desert-savvy. |
Exile |
Constitution, Wisdom, Strength |
Survival and Perception |
Banished from your homeland, you wander the world carrying the weight of a lost home. |
Farmer |
Strength, Wisdom, Constitution |
Animal Handling and Athletics |
You toiled in fields and barns, possessing an honest humility and surprising physical strength. |
Folk Hero |
Strength, Charisma, Wisdom |
Animal Handling and Survival |
Hailed by your small community for a great deed, you never saw yourself as a grand champion. |
Freed Slave |
Constitution, Strength, Wisdom |
Athletics and Insight |
Once bound in servitude, you reclaimed your liberty and bear scars -- both physical and emotional. |
Gambler |
Charisma, Wisdom, Dexterity |
Deception and Insight |
You lived on luck's razor edge, believing the next roll of the dice might bring you fortune. |
Miner |
Constitution, Strength, Wisdom |
Athletics and Perception |
Delving deep underground for ore taught you perseverance in cramped tunnels and flickering lanternlight. |
Outlander |
Dexterity, Wisdom, Strength |
Survival and Athletics |
Raised in the wilds, far from civilization, you're at home navigating untamed forests and mountains. |
Refugee |
Constitution, Wisdom, Dexterity |
Survival and Insight |
You escaped disaster or conflict, traveling far in search of safety and a new beginning. |
Scavenger |
Wisdom, Constitution, Dexterity |
Survival and Perception |
Picking through battlefields or refuse heaps for valuables, you became adept at finding hidden scraps. |
Treasure Diver |
Dexterity, Constitution, Wisdom |
Athletics and Perception |
You plunge into sunken ships or underwater ruins, holding your breath for the next big find. |
War Orphan |
Dexterity, Wisdom, Charisma |
Stealth and Survival |
Conflict took your family, pushing you to grow up fast in the wake of tragedy. |