Life is performance -- be it music, dance, comedy, or storytelling. You traveled from tavern to tavern or stage to stage, bringing laughter and wonder (or heartbreak and tears) to audiences everywhere.
Ability Scores: Choose A or B: (A) Charisma +2, Dexterity +1; or (B) Charisma, Dexterity, and Wisdom +1
Skill Proficiencies: Performance and Acrobatics
Tool Proficiency: Musical Instrument of your choice
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
As an action, you can distract all creatures within 30 feet who can see and hear you, giving them disadvantage on Wisdom (Perception) checks for 1 minute. You may use this feature once per long rest.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA