Subclasses by Class

Barbarian

Name Description
Path of the Ancestral Guardian A barbarian who follows this path contacts the spirit world and calls on these guardian spirits for aid.
Path of the Beast Barbarians who walk the Path of the Beast draw their rage from a bestial spark burning within their souls.
Path of the Berserker For some barbarians, rage is a means to an end -- that end being violence.
Path of the Harrier The Path of the Harrier leads to a place where barbarians can control their rage and focus it in constructive ways.
Path of the Storm Herald Barbarians who follow the Path of the Storm Herald learn to transform their rage into a mantle of primal magic, which swirls around them.
Path of the Zealot These barbarians are warriors who channel their rage into powerful displays of divine power.
Path of Wild Fury These barbarians share an affinity and connection with the most ferocious and cunning animals of the natural world.

Bard

Name Description
College of Creation Bards believe the cosmos is a work of art -- a creative work that includes harmonies that continue to resound through existence today, a power known as the Song of Creation.
College of Eloquence Adherents of the College of Eloquence master the art of oratory.
College of Glamour The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there.
College of Lore Bards of the College of Lore know something about most things.
College of Swords Bards of the College of Swords entertain through daring feats of weapon prowess.
College of Valor Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes.
College of Virtue The College of Virtue is devoted to preserving the universe's harmony against those forces of chaos and destruction that would disrupt it.
College of Whispers Bards of the College of Whispers use their knowledge and magic to uncover secrets and turn them against others.

Cleric

Name Description
Air Domain Wind and the sky are the province of the Air domain.
Balance Domain Clerics of balance preserve the delicate equilibrium between cosmic forces to ensure all things work as they should.
Beauty Domain Clerics of beauty embody all that is lovely, charming, and beautiful in the world.
Corruption Domain The Corruption domain embodies the darkness that lurks in all creatures and the act of giving in to evil impulses.
Creation Domain Creation domain clerics channel divine power to manifest objects and solve problems through their mastery over making and unmaking.
Earth Domain Earth domain clerics wield divine authority over stone, soil, and the underground realms, protecting their communities through their connection to the foundational elements of the world.
Fire Domain Fire domain clerics channel the primal force of flame, wielding both its civilization-building potential and its destructive power.
Forge Domain Gods of the forge are patrons of artisans who work with metal.
Grave Domain Gods of the grave watch over the line between life and death.
Hunt Domain Hunt domain clerics serve deities of pursuit and protection, channeling divine power to track dangerous creatures and defend frontier communities.
Knowledge Domain Clerics of the knowledge domain value learning and understanding above all.
Life Domain Clerics of the life domain focus on the vibrant positive energy that sustains all life.
Light Domain Clerics of light promote the ideals of rebirth and renewal, truth, vigilance, and beauty.
Madness Domain Madness domain clerics channel chaotic divine power that can both shatter and expand mortal minds, walking the line between enlightenment and insanity.
Mercy Domain Mercy domain clerics serve deities who oversee the delicate balance between healing and mercy-killing, wielding divine power to end suffering in all its forms.
Nature Domain Clerics of the nature domain are champions who take an active role in advancing the interests of nature.
Order Domain The Order Domain represents discipline, as well as devotion to the laws that govern a society, an institution, or a philosophy.
Peace Domain Clerics of the Peace Domain inspire people of all sorts to resolve conflict and to stand up against those forces that try to prevent peace from flourishing.
Repose Domain Repose domain clerics serve as guardians of death's natural cycle, protecting the transition between life and death while standing firmly against the scourge of undeath.
Shadow Domain Shadow domain clerics harness the power of darkness and twilight, operating in the liminal spaces between light and dark with subtle and deceptive magic.
Tempest Domain Clerics of the tempest domain govern storms, sea, and sky.
Travel Domain Travel domain clerics harness divine power to ensure safe passage and swift movement, serving as both guides for peaceful travelers and protectors against those who would waylay them.
Trickery Domain Clerics of the trickery domain are mischief-makers and instigators who stand as a constant challenge to the accepted order.
Twilight Domain Clerics of the Twilight Domain bring comfort to those who seek rest and protect them by venturing into the encroaching darkness to ensure that the dark is a comfort, not a terror.
Tyranny Domain Tyranny domain clerics channel divine power focused on domination and control, serving those who seek to impose their absolute authority over others.
War Domain Clerics of the war domain excel in battle, inspiring others to fight the good fight.
Water Domain Water domain clerics wield the diverse powers of water in all its forms, from life-giving rain to devastating floods, serving deities who command the seas, storms, and streams.
Wind Domain Wind domain clerics channel the primordial power of the air itself, from gentle breezes to raging storms.

Druid

Name Description
Circle of Dreams Druids of the Circle of Dreams seek to fill the world with dreamy wonder.
Circle of the Land The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition.
Circle of the Moon Druids of the Circle of the Moon are fierce guardians of the wilds.
Circle of the Shepherd Druids of the Circle of the Shepherd commune with the spirits of nature and call to those spirits for aid.

Fighter

Name Description
Arcane Archer An Arcane Archer studies a unique method of archery that weaves magic into attacks to produce supernatural effects.
Battle Master To a Battle Master, combat is an academic field, sometimes including subjects beyond battle.
Cavalier The archetypal Cavalier excels at mounted combat.
Champion The Champion focuses on the development of raw physical power honed to deadly perfection.
Eldritch Knight The Eldritch Knight combines martial mastery with a careful study of magic.
Samurai The Samurai draws on an implacable fighting spirit to overcome enemies.

Monk

Name Description
Way of Shadow Monks of the Way of Shadow follow a tradition that values stealth and subterfuge.
Way of the Drunken Master The Way of the Drunken Master teaches its students to move with the jerky, unpredictable movements of a drunkard.
Way of the Four Elements You follow a monastic tradition that teaches you to harness the elements.
Way of the Kensai Monks of the Way of the Kensai train relentlessly with their weapons.
Way of the Open Hand Monks of the Way of the Open Hand are the ultimate masters of martial arts combat, whether armed or unarmed.
Way of the Sun Soul Monks of the Way of the Sun Soul learn to channel their life energy into searing bolts of light.

Paladin

Name Description
Oath of Conquest The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies.
Oath of Devotion The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order.
Oath of Redemption The Oath of Redemption paladin uses violence only as a last resort.
Oath of the Ancients Paladins who swear the Oath of the Ancients cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world.
Oath of Vengeance The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin.

Ranger

Name Description
Beast Master The Beast Master embodies a friendship between the civilized races and the beasts of the wild.
Gloom Stalker Gloom Stalkers are at home in the darkest places.
Horizon Walker Horizon Walkers guard the world against threats that originate from other planes or that seek to ravage the mortal realm with otherworldly magic.
Hunter The Hunter is a bulwark between the people you protect and the terrors of the wilderness.
Monster Slayer Monster Slayers have dedicated themselves to hunting down creatures of the night and wielders of grim magic.

Rogue

Name Description
Arcane Trickster You enhance your fine-honed skills of stealth and agility with magic, learning tricks of enchantment and illusion.
Assassin You focus your training on the grim art of death.
Inquisitive You excel at rooting out secrets and unraveling mysteries.
Mastermind Your focus is on people and on the influence and secrets they have.
Scout You are skilled in stealth and surviving far from the streets of a city.
Swashbuckler You focus your training on the art of the blade.
Thief You hone your skills in the larcenous arts.

Sorcerer

Name Description
Cold-Blooded The Cold-Blooded sorcerous origin grants magical powers derived from ancient serpentfolk experiments, leaving bearers to choose between embracing or rejecting their ophidian heritage.
Divine Soul Sometimes the spark of magic that fuels a sorcerer comes from a divine source that glimmers within the soul.
Draconic Bloodline Your innate magic comes from draconic magic that was mingled with your blood or that of your ancestors.
Shadow Magic You are a creature of shadow.
Storm Sorcery Your innate magic comes from the power of elemental air.
Wild Magic Your innate magic comes from the forces of chaos that underlie the order of creation.

Warlock

Name Description
Ancient Dragon Ancient Dragon warlock patrons bestow their pact-bearers with elemental powers and draconic transformations, drawing on the primordial might of dragon-kind.
The Archfey Your patron is a lord or lady of the fey.
The Celestial Your patron is a powerful being of the Upper Planes.
The Fiend You have made a pact with a fiend from the lower planes of existence.
The Great Old One Your patron is a mysterious entity whose nature is utterly foreign to the fabric of reality.
The Hexblade You have made your pact with a mysterious entity from the Shadowfell.

Wizard

Name Description
Cantrip Adept The Cantrip Adept arcane tradition turns simple spells into sophisticated magical tools, mastering the art of cantrips that others overlook.
School of Abjuration This school emphasizes magic that blocks, banishes, or protects.
School of Conjuration This school favors spells that produce objects and creatures out of thin air.
School of Divination This school strives to part the veils of space, time, and consciousness to see clearly.
School of Enchantment This school hones the ability to magically entrance and beguile other people and monsters.
School of Evocation This school focuses on magic that creates powerful elemental effects.
School of Illusion This school focuses on magic that dazzles the senses, befuddles the mind, and tricks even the wisest folk.
School of Necromancy This school explores the cosmic forces of life, death, and undeath.
School of Transmutation This school specializes in spells that modify energy and matter.
School of War Magic A variety of arcane colleges specialize in training wizards for war.