Cleric subclass
The gods of the Shadow domain command the ever-present darkness that exists at the edges of all things, drawing power from the mysterious boundary between light and shadow. These deities grant their clerics mastery over the subtle arts of concealment, deception, and the manipulation of darkness itself. Their priests are masters of ambiguity and changeability, moving unseen through the world and dealing in secrets and hidden truths. Like the shadows they command, these clerics are adaptable and elusive, preferring to work behind the scenes while maintaining the fluid allegiances that keep them safely obscured in the gray areas between opposing forces.
Cleric Spell |
Spells |
1st | bane, false life |
3rd | blindness/deafness, darkness |
5th | blink, fear |
7th | black tentacles, greater invisibility |
9th | cone of cold, dream |
When you choose this domain at 1st level, you gain proficiency in the Stealth skill and darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet. In addition, when you are in dim light or darkness, you can use a bonus action to Hide.
Starting at 1st level, you can manipulate your own shadow to extend your reach. When you cast a cleric spell with a range of touch, your shadow can deliver the spell as if you had cast the spell. Your target must be within 15 feet of you, and you must be able to see the target. You can use this feature even if you are in an area where you cast no shadow.
When you reach 10th level in this class, your shadow can affect any target you can see within 30 feet of you.
Starting at 2nd level, you can use your Channel Divinity to turn a creature's shadow against them. As an action, choose one creature that you can see within 30 feet of you. That creature must make a Strength saving throw. If the creature fails the saving throw, it is restrained by its shadow until the end of your next turn. If the creature succeeds, it is grappled by its shadow until the end of your next turn. You can use this feature even if the target is in an area where it casts no shadow.
At 6th level, you can conceal yourself in shadow. As a bonus action when you are in dim light or darkness, you can magically become invisible for 1 minute. This effect ends early if you attack or cast a spell. You can use this feature a number of times equal to your proficiency bonus. You regain all expended uses when you finish a long rest.
Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.
At 17th level, you can manipulate multiple shadows simultaneously. When you use Shadow Grasp, you can affect a number of creatures equal to your proficiency bonus.
Tome of Heroes. Kobold Press, 2022.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA