Cleric subclass
The gods of the Justice domain embody a higher form of judgment that exists beyond mortal law and conscience. These deities task their chosen clerics with the solemn duty of delivering divine justice -- a burden that sets them apart from common arbiters and judges. Their priests walk a solitary path, knowing that true divine justice can seem harsh or incomprehensible to mortal understanding, yet they must persist in their sacred duty. Wielding both divine authority and martial power, these clerics serve as instruments of their gods' will, ensuring that cosmic justice is served even when doing so demands personal sacrifice or isolation from the very societies they protect.
Cleric Spell |
Spells |
1st | divine favor, longstrider |
3rd | blade of wrath, see invisibility |
5th | call lightning, fear |
7th | inspiring speech, faithful hound |
9th | dominate person, hold monster |
When you choose this domain at 1st level, you gain proficiency with heavy armor and with martial weapons.
Starting at 2nd level, you can use your Channel Divinity to determine the general direction to the location of a creature that is guilty of an injustice or that is wanted for commission of a serious crime. At 7th level, you can determine the distance in miles to the creature as well as the direction.
At 6th level, you become immune to the frightened condition.
At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 radiant damage to the target. When you reach 14th level, the extra damage increases to 2d8.
At 17th level, you can use your Channel Divinity to persuade others that you hold divine authority to mete out justice. You must present your holy symbol and invoke the name of your deity. As long as your deity is worshiped openly in the land where you are asserting this authority, you have advantage on Wisdom checks and Charisma checks involving justice, judgment, and the law.
Deep Magic. Kobold Press, 2020.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA