Barbarian subclass
Barbarians that travel the Path of Wild Fury share an affinity and connection with the most ferocious and cunning animals of the natural world. Such barbarians often share close connections with druids or primordial spirits, but even a skeptical warrior might don the skin of a felled beast and feel its power fuel their rage.
Starting when you choose this path at 3rd level, you adopt the methods and abilities of a beast from your homeland to hone the power granted by your rage. To channel a beast's might, you must have a marking, symbol, or token that represents it, such as tattoos reminiscent of a tiger's stripes, a helm and cloak made of a bear's hide, or a token made from hawk feathers.
The beasts listed here might not be appropriate for your character. In such instances, choose a listed option and represent it instead with a more fitting beast. For example, a constrictor could stand in for an alligator or a mountain lion instead of a tiger.
Alligator
While raging, creatures you grapple are also restrained, and your speed isn't halved while carrying or dragging a creature that you are grappling. As a bonus action, you can deal force damage equal to your Strength modifier + your rage damage bonus to one creature grappled by you.
Bear
While raging, you can use a bonus action to gain temporary hit points, equal to your barbarian level + your Constitution modifier, that lasts for 1 hour. While you have any of these temporary hit points, you have advantage on attack rolls made with melee weapons.
Tiger
While raging, when you use your action to Dash, you can use a bonus action to make a melee weapon attack. If you move 20 feet or more in a straight line immediately before making this attack, you gain a +5 bonus to the attack and damage rolls. On a critical hit, roll your weapon's normal damage dice one extra time and add it to the damage total.
Turtle
While raging, you gain resistance to all damage types except psychic damage. Your movement rate, however, is halved while you are raging.
Also at 3rd level, you gain proficiency in the Animal Handling skill. If you are already proficient, you gain expertise in Animal Handling, enabling you to double your Proficiency Bonus for these checks unless the bonus is doubled by another feature.
At 6th level, the bestial power within you has grown, offering you one of the following benefits, granted by a beast you have an affinity for. You must possess an additional marking, symbol, or token related to the chosen animal to gain this effect.
Hawk
You have advantage on Perception checks and gain a +5 bonus to passive Perception. If you hit a creature with two or more melee attacks on a turn, you can attempt to grapple it as a bonus action.
Lizard
Your speed increases by 10 feet, and you gain a climbing speed equal to your walking speed. In addition, when you take the Dash action, you can also gain the effects of a Disengage action in the same action.
Mongoose
You gain a +1 bonus to AC while not wearing armor. While wearing armor, you gain a bonus to Dexterity saves equal to your rage damage bonus.
Wolf
Allies that can see or hear you have advantage on attack rolls against creatures within 5 feet of you.
At 10th level, you learn to spur your allies with the primal ferocity of your rage. When you enter a rage, you can use your reaction to bellow a primal battle cry. Each ally within 60 feet of you that can hear you gains advantage on ability checks, attack rolls, and saves until the start of your next turn.
At 14th level, your connection with the beasts of the world is down in your marrow. Your rage is further improved by ties with another beast. You must possess an additional marking, symbol, or token related to the chosen animal to gain this effect.
Crane
While raging, your jump distance increases by 20 feet, and you take no damage from falling 100 feet or less. In addition, your reach with melee weapons (but not unarmed attacks) increases by 5 feet.
Ram
While raging, if you move 20 feet or more in a straight line toward a Huge or smaller creature and hit it with a melee weapon attack, the target takes 2d6 additional damage (of the same damage type as the weapon) and is knocked prone.
Shark
While raging, each time you hit a creature that is below its hit point maximum with a melee weapon attack, the attack deals an additional 1d12 damage (of the same damage type as the weapon).
Snake
While raging, you have advantage on opportunity attacks. When you hit a creature with an opportunity attack, you can move up to your speed to remain within reach of the target.
Tales of the Valiant: Player's Guide. Kobold Press, 2024.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA