Subclasses

Prophecy Domain

Cleric subclass

The gods of the Prophecy domain grant their clerics insight into the tangled web of fate and possibility that shapes all existence. These deities bestow upon their chosen servants the rare gift of foresight, allowing them to perceive fragments of what may come to pass. Their priests walk a unique path between present and future, combining prophetic vision with the divine power to subtly guide events toward or away from their foreseen outcomes. While some become renowned oracles sought out by those seeking glimpses of their destiny, all such clerics bear the responsibility of knowing that even the smallest actions can ripple forward to shape the future in profound ways.

Prophecy Domain Spells

Cleric
Spell

Spells
1st divine favor, insightful maneuver
3rd mirror image, see invisibility
5th counterspell, slow
7th arcane eye, compulsion
9th contact other plane, modify memory

A Path Foretold

When you choose this domain at 1st level, you gain proficiency in History and Insight. You also learn one exotic language of your choice, subject to DM approval.

Channel Divinity: One Move Ahead

Beginning at 2nd level, you can use your Channel Divinity to add 20 feet to your walking speed for a number of rounds equal to your cleric level.

Channel Divinity: Future Sight

At 6th level, you can use your Channel Divinity to declare that an action or movement you just performed did not happen, allowing you to take a different action or make a different movement. You can do this after the result of your activity is known, so long as it didn't result in your unconsciousness or death. Only a single action or movement can be nullified. The mixing of future and present is disorienting, so you gain one level of exhaustion after using this ability.

Divine Strike

At 8th level, you gain the ability to infuse your weapon strikes with divine energy. Once on each of your turns when you hit a creature with a weapon attack, you can cause the attack to deal an extra 1d8 damage of the same type dealt by the weapon to the target. When you reach 14th level, the extra damage increases to 2d8.

It Was Foretold

At 17th level, you gain advantage on Dexterity saving throws, Wisdom (Perception) checks, and Wisdom (Insight) checks. You also gain resistance to fire, poison, and psychic damage.

With the DM's consent, you can issue a prophecy from your deity once per month. You might become a renowned (and controversial) prophet, attracting both loyal followers and terrible enemies. Consult with your DM to find out what news, if any, your deity wants foretold.

Deep Magic. Kobold Press, 2020.