Banished from your homeland or forced to leave your people, you roam the world with a bitter heart or stoic acceptance. Your experiences taught you to survive alone, always keeping an eye out for a chance to return home -- or a reason to stay away.
Ability Scores: Choose A or B: (A) Constitution +2, Wisdom +1; or (B) Constitution, Wisdom, and Strength +1
Skill Proficiencies: Survival and Perception
Tool Proficiency: Herbalism Kit
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can reduce one level of exhaustion.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA