You devoted yourself to tracking and eliminating deadly beasts, abominations, or undead lurking on the fringes of civilization. Through research and dangerous encounters, you've learned to recognize signs of monstrous activity and respond with decisive action.
Ability Scores: Choose A or B: (A) Wisdom +2, Dexterity +1; or (B) Wisdom, Dexterity, and Strength +1
Skill Proficiencies: Survival and Nature
Tool Proficiency: Alchemist's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can use a bonus action to "mark" a creature you can see or by speaking with others who have seen it in the past 24 hours. For 1 hour, you have advantage on Wisdom (Survival) checks to track the creature and on Intelligence checks to recall information about it.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA