Backgrounds

Monster Hunter

You devoted yourself to tracking and eliminating deadly beasts, abominations, or undead lurking on the fringes of civilization. Through research and dangerous encounters, you've learned to recognize signs of monstrous activity and respond with decisive action.

Ability Scores: Choose A or B: (A) Wisdom +2, Dexterity +1; or (B) Wisdom, Dexterity, and Strength +1

Skill Proficiencies: Survival and Nature

Tool Proficiency: Alchemist's Supplies

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Hunter's Quarry

Once per long rest, you can use a bonus action to "mark" a creature you can see or by speaking with others who have seen it in the past 24 hours. For 1 hour, you have advantage on Wisdom (Survival) checks to track the creature and on Intelligence checks to recall information about it.

Homebrew, 2025.