Once, you had no liberty -- forced into labor or servitude. But now, you've gained your freedom, whether by escaping, purchasing your liberty, or being granted it. Though your past left scars, it also forged an iron will and empathy for the downtrodden.
Ability Scores: Choose A or B: (A) Constitution +2, Strength +1; or (B) Constitution, Strength, and Wisdom +1
Skill Proficiencies: Athletics and Insight
Tool Proficiency: One artisan's tool of your choice
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can choose to succeed on a saving throw that you have failed against being charmed or frightened (no action required).
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA