Sold-out arenas and the roar of the crowd were once your world. You fought for spectators' entertainment, honing your prowess under intense pressure. Fame, notoriety, or desperation led you to the stage of mortal combat.
Ability Scores: Choose A or B: (A) Strength +2, Charisma +1; or (B) Strength, Charisma, and Constitution +1
Skill Proficiencies: Athletics and Performance
Tool Proficiency: Disguise Kit
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per short rest, when you score a critical hit, you can immediately regain hit points equal to your Charisma modifier + your proficiency bonus (minimum of 1).
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA