Drafted against your will or pressed into military service, you fought battles you never chose. Now released (or having deserted), you carry the mixed scars of forced duty -- bitterness, guilt, or perhaps pride in unexpected camaraderie.
Ability Scores: Choose A or B: (A) Strength +2, Constitution +1; or (B) Strength, Constitution, and Wisdom +1
Skill Proficiencies: Athletics and Survival
Tool Proficiency: Carpenter's Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, when you roll for initiative, you can choose to act first (regardless of initiative order) on your first round of combat, representing your drilled, forced reflexes.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA