You served a knight or noble warrior as a squire, bodyguard, or aide. You learned chivalric codes, battlefield etiquette, and the burdens that come with knighthood -- though you may or may not have sworn full oaths yourself.
Ability Scores: Choose A or B: (A) Charisma +2, Strength +1; or (B) Charisma, Strength, and Constitution +1
Skill Proficiencies: Athletics and History
Tool Proficiency: Calligrapher's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, when an ally within 5 feet is reduced to 0 hit points, you can use your reaction to move adjacent and impose disadvantage on the triggering attack.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA