Backgrounds

Cult Breaker

You dedicated yourself to infiltrating and dismantling dangerous cults, secret sects, or forbidden religious groups. You've witnessed twisted rites and oppressive hierarchies, learning how to spot signs of cult influence wherever you go.

Ability Scores: Choose A or B: (A) Wisdom +2, Charisma +1; or (B) Wisdom, Charisma, and Intelligence +1

Skill Proficiencies: Religion and Deception

Tool Proficiency: Disguise Kit

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Crisis of Faith

Once per long rest, if you witness a creature performing a ritual (dark or otherwise), you can utter revelations about the ritual's flaws. The target must succeed on a Wisdom save (DC = 8 + your proficiency bonus + your Charisma modifier) or become shaken (they have disadvantage on their next attack or skill check and cannot continue the ritual until the end of your next turn).

Homebrew, 2025.