Your parents or guardians were casualties of war, leaving you to survive amidst conflict's aftermath. You grew up quickly, learning self-reliance and forging strong bonds with those who helped you along the way.
Ability Scores: Choose A or B: (A) Dexterity +2, Wisdom +1; or (B) Dexterity, Wisdom, and Charisma +1
Skill Proficiencies: Stealth and Survival
Tool Proficiency: Cook's Utensils
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, when you fail a saving throw against being frightened, you can choose to succeed.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA