You were raised in service to a higher power -- learning prayers, assisting in rituals, and tending the faithful. Whether you remain devout or have begun to question your faith, you carry the lessons and moral code of your church with you.
Ability Scores: Choose A or B: (A) Wisdom +2, Charisma +1; or (B) Wisdom, Charisma, and Intelligence +1
Skill Proficiencies: Religion and Insight
Tool Proficiency: Calligrapher's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can grant an ally within 30 feet advantage on one saving throw, attack roll, or ability check.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA