You lived on the wrong side of the law, whether as a burglar, an enforcer, or part of an underworld syndicate. Caution, cunning, and a willingness to break rules (or bones) defined your early life.
Ability Scores: Choose A or B: (A) Dexterity +2, Charisma +1; or (B) Dexterity, Charisma, and Wisdom +1
Skill Proficiencies: Stealth and Intimidation
Tool Proficiency: Thieves' Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
You have advantage on Stealth checks used to hide. You may also attempt to hide even when only lightly obscured as long as no enemies are actively searching for you.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA