You once ran -- or helped run -- an inn or tavern. You know how to handle unruly patrons, cook simple but hearty meals, and make travelers feel at home. Whether you left the business behind or still own shares in the family inn, your hospitality skills remain sharp.
Ability Scores: Choose A or B: (A) Charisma +2, Wisdom +1; or (B) Charisma, Wisdom, and Dexterity +1
Skill Proficiencies: Persuasion and Insight
Tool Proficiency: Cook's Utensils
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per short or long rest, you have advantage on Wisdom (Insight), Charisma (Persuasion), and Charisma (Intimidation) checks for 10 minutes.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA