Where epidemics or strange illnesses strike, you followed -- sometimes as the only hope for the afflicted, other times for a grim fascination with disease. Your protective garb and extensive knowledge of contagions define you.
Ability Scores: Choose A or B: (A) Intelligence +2, Constitution +1; or (B) Intelligence, Constitution, and Wisdom +1
Skill Proficiencies: Medicine and Investigation
Tool Proficiency: Alchemist's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can spend 10 minutes treating a creature's wounds, removing the Poisoned condition if it is caused by disease or infection.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA