You were employed in a wealthy or influential household -- perhaps as a butler, handmaiden, cook, or steward. You learned the customs and politics of noble life from the sidelines, observing everything while blending into the background.
Ability Scores: Choose A or B: (A) Wisdom +2, Charisma +1; or (B) Wisdom, Charisma, and Dexterity +1
Skill Proficiencies: Perception and Persuasion
Tool Proficiency: Cook's Utensils
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
While serving, you learned to remain unnoticed. You have advantage on Dexterity (STealth) checks made in crowded social events or large gatherings.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA