A deep religious or philosophical conviction guided you on a long, often perilous journey to a holy site or revered location. Whether you found enlightenment or more questions, your wanderings made you resilient and compassionate toward fellow travelers.
Ability Scores: Choose A or B: (A) Wisdom +2, Constitution +1; or (B) Wisdom, Constitution, and Charisma +1
Skill Proficiencies: Religion and Survival
Tool Proficiency: Calligrapher's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per long rest, you can reduce the level of exhaustion caused by travel by one step.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA