You grew up on the streets, surviving by wit, swiftness, and sheer luck. You know the best ways to avoid city guards, find hidden shelter, and scrounge up a meal when coins are scarce.
Ability Scores: Choose A or B: (A) Dexterity +2, Wisdom +1; or (B) Dexterity, Wisdom, and Charisma +1
Skill Proficiencies: Stealth and Sleight of Hand
Tool Proficiency: Thieves' Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Your movement speed increases by 10 feet for the first round of combat once per short rest. Also, when engaging in a chase (either pursuing or fleeing pursuit) in an urban environment, you have advantage on any skill checks related to the chase.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA