High stakes and the roll of dice guide your fate. You've lived on luck's razor edge, taking chances others wouldn't dare. Whether your luck is good or bad, you always believe the next hand might be the big win.
Ability Scores: Choose A or B: (A) Charisma +2, Wisdom +1; or (B) Charisma, Wisdom, and Dexterity +1
Skill Proficiencies: Deception and Insight
Tool Proficiency: Dice Set or Playing Card Set
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Whenever you roll a natural 1 on an attack roll or ability check, you immediately gain inspiration. You may only gain one inspiration from this feature per long rest.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA