You survived a supernatural curse, a rare disease, or a magical ailment that changed your life forever. Scarred physically or mentally, you've learned to endure hardships few can comprehend. Whether you still seek a cure or have learned to harness your affliction, it shaped your outlook on the world.
Ability Scores: Choose A or B: (A) Constitution +2, Wisdom +1; or (B) Constitution, Wisdom, and Charisma +1
Skill Proficiencies: Medicine and Survival
Tool Proficiency: Herbalism Kit
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
You have advantage on Wisdom (Medicine) checks to detect and identify diseases or curses affecting creatures or areas.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA