Backgrounds

Guildmember

You belong to an established guild -- a formal network of artisans, merchants, or professionals. Under your guild's banner, you have connections to other members who can assist you or share secrets of the trade.

Ability Scores: Choose A or B: (A) Intelligence +2, Charisma +1; or (B) Intelligence, Charisma, and Dexterity +1

Skill Proficiencies: Persuasion and History

Tool Proficiency: Artisan's Tools of your choice (relevant to your guild)

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Professional Etiquette

You have advantage on Charisma (Persuasion) checks when dealing with fellow guildmembers or trade experts.

Homebrew, 2025.