Backgrounds

Inventor

Ideas fill your mind -- some brilliant, some half-baked, and some downright wild. You live to experiment and bring concepts to life. Whether you studied in a workshop or taught yourself by trial and error, you're always imagining the next big breakthrough.

Ability Scores: Choose A or B: (A) Intelligence +2, Constitution +1; or (B) Intelligence, Constitution, and Dexterity +1

Skill Proficiencies: Arcana and Investigation

Tool Proficiency: Tinker's Tools

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Eureka!

Once per short rest, you can add your proficiency bonus twice to one Intelligence (Investigation) check.

Homebrew, 2025.