Backgrounds

Sailor

The sea calls to you, and you answered. You spent years aboard a ship -- fishing, trading, or perhaps even piracy. The open water taught you to rely on your crew and to face storms with grit.

Ability Scores: Choose A or B: (A) Dexterity +2, Constitution +1; or (B) Dexterity, Constitution, and Wisdom +1

Skill Proficiencies: Athletics and Perception

Tool Proficiency: Navigator's Tools

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Sea Legs

You have advantage on ability checks and saving throws to keep your balance on slippery or shifting surfaces (including ship decks).

Homebrew, 2025.