You served as a watchman or protector, keeping the peace in a city, town, or noble estate. You're accustomed to discipline, watchful patrols, and swift reactions to danger.
Ability Scores: Choose A or B: (A) Constitution +2, Wisdom +1; or (B) Constitution, Wisdom, and Strength +1
Skill Proficiencies: Perception and Athletics
Tool Proficiency: Gaming Set of your choice
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
When you use the Attack or Dodge action, you can choose one ally within 5 feet. Attacks against that ally have disadvantage until the start of your next turn. You may use this feature once per short or long rest.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA