Picking through ruins, battlefields, or trash heaps for valuable scraps -- scavenging has kept you fed and occasionally made you rich. You've got a keen eye for salvage, and an iron stomach for the foul places you frequent.
Ability Scores: Choose A or B: (A) Wisdom +2, Constitution +1; or (B) Wisdom, Constitution, and Dexterity +1
Skill Proficiencies: Survival and Perception
Tool Proficiency: Tinker's Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per day, you can spend 1 hour searching a refuse-strewn area (DM's discretion) to find raw materials or items worth up to 1d4 gp.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA