You were born or adopted into a privileged family with wealth, power, and expectations. You learned courtly etiquette and subtle manipulations from a young age, though your actual fortune may vary.
Ability Scores: Choose A or B: (A) Charisma +2, Intelligence +1; or (B) Charisma, Intelligence, and Wisdom +1
Skill Proficiencies: Persuasion and History
Tool Proficiency: Calligrapher's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
As a bonus action, you may grant yourself or another creature within 5 feet of you advantage on Charisma checks in formal social settings. You may use this feature once per short or long rest.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA