You've spent your life working closely with animals -- training horses, taming wolves, or rearing exotic beasts for shows. Whether you treat them kindly or break their will, you're adept at handling even the wildest creature.
Ability Scores: Choose A or B: (A) Wisdom +2, Dexterity +1; or (B) Wisdom, Dexterity, and Charisma +1
Skill Proficiencies: Animal Handling and Nature
Tool Proficiency: Leatherworker's Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
Once per short rest, you can attempt to calm a Beast within 5 feet. It must succeed on a Wisdom saving throw (DC 8 + your proficiency bonus + your Wisdom modifier) or be charmed by you for 1 minute.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA