You hail from scorched dunes or sun-baked badlands, traveling with a caravan or tribe that ekes out survival in harsh conditions. You are accustomed to relentless heat, sandy winds, and the secrets of desert life.
Ability Scores: Choose A or B: (A) Constitution +2, Wisdom +1; or (B) Constitution, Wisdom, and Dexterity +1
Skill Proficiencies: Survival and Perception
Tool Proficiency: Navigator's Tools
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
You have advantage on saving throws against extreme heat and can go without water for an additional day before risking exhaustion.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA