Backgrounds

Diplomat

Trained in the arts of negotiation and statecraft, you traveled between courts or countries to resolve disputes and forge alliances. You've learned to weigh words carefully, read subtext, and defuse tense situations with tact -- or sharpen them, if needed.

Ability Scores: Choose A or B: (A) Charisma +2, Intelligence +1; or (B) Charisma, Intelligence, and Wisdom +1

Skill Proficiencies: Persuasion and History

Tool Proficiency: Calligrapher's Supplies

Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.

Feature: Calming Presence

Once per long rest, you can force a creature that can hear you to make a Wisdom saving throw (DC 8 + your proficiency bonus + your Charisma modifier). On a failure, it becomes indifferent toward creatures of your choice for 1 minute. This ability only works Dragons, Giants and Humanoids.

Homebrew, 2025.