You once served a dark, forbidden, or mysterious deity or entity. Whether you still cling to its tenets or have renounced its influence, your knowledge of esoteric rites and hidden lore is unsettling to many.
Ability Scores: Choose A or B: (A) Intelligence +2, Wisdom +1; or (B) Intelligence, Wisdom, and Charisma +1
Skill Proficiencies: Arcana and Religion
Tool Proficiency: Alchemist's Supplies
Equipment: You begin with 50 GP that may only be spent on items from the Adventuring Gear and Tools lists. This gold cannot be used to purchase weapons, armor, or mounts and vehicles. Any unspent funds may be kept in a belt pouch for future expenses in the course of an adventure.
You use a bonus action to gain resistance to psychic damage for a number of rounds equal to your proficiency bonus. You may use this ability once per long rest.
Homebrew, 2025.
Trindle Spring Lutheran Church RPG Club | Mechanicsburg, PA