Dire Wolf

Large Beast , Unaligned


Armor Class 14 (natural armor)

Hit Points 37 (5d10+10)

Speed 50 feet


STR
17 (+3)
DEX
15 (+2)
CON
15 (+2)
INT
3 (-4)
WIS
12 (+1)
CHA
7 (-2)

Skills Perception +3, Stealth +4

Senses Passive Perception 13

Challenge 1


Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 feet, one target. Hit: 2d6+3 piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Monster Manual. Wizards of the Coast, 2014.