Diseased Giant Rat

Small Beast , Unaligned


Armor Class 12

Hit Points 7 (2d6)

Speed 30 feet


STR
7 (-2)
DEX
15 (+2)
CON
11 (+0)
INT
2 (-4)
WIS
10 (+0)
CHA
4 (-3)

Senses Darkvision 60 feet, Passive Perception 10

Challenge 1/8


Keen Smell. The rat has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics. The rat has advantage on an attack roll against a creature if at least one of the rat's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one target. Hit: 1d4+2 piercing damage. If the target is a creature, it must succeed on a DC 10 Constitution saving throw or contract a disease. Until the disease is cured, the target can't regain hit points except by magical means, and the target's hit point maximum decreases by 1d6 every 24 hours. If the target's hit point maximum drops to 0 as a result of this disease, the target dies.

Monster Manual. Wizards of the Coast, 2014.