Giant Bat

Large Beast , Unaligned


Armor Class 13

Hit Points 22 (4d10)

Speed 10 feet, fly 60 feet


STR
15 (+2)
DEX
16 (+3)
CON
11 (+0)
INT
2 (-4)
WIS
12 (+1)
CHA
6 (-2)

Senses Blindsight 60 feet, Passive Perception 11

Challenge 1/4


Echolocation. The bat can't use its blindsight while deafened.

Keen Hearing. The bat has advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 1d6+2 piercing damage.

Monster Manual. Wizards of the Coast, 2014.