Giant Centipede

Small Beast , Unaligned


Armor Class 13 (natural armor)

Hit Points 4 (1d6+1)

Speed 30 feet, climb 30 feet


STR
5 (-3)
DEX
14 (+2)
CON
12 (+1)
INT
1 (-5)
WIS
7 (-2)
CHA
3 (-4)

Senses Blindsight 30 feet, Passive Perception 8

Challenge 1/4


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 feet, one creature. Hit: 1d4+2 piercing damage, and the target must succeed on a DC 11 Constitution saving throw or take 3d6 poison damage. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned in this way.

Monster Manual. Wizards of the Coast, 2014.