Baboon

Small Beast , Unaligned


Armor Class 12

Hit Points 3 (1d6)

Speed 30 feet, climb 30 feet


STR
8 (-1)
DEX
14 (+2)
CON
11 (+0)
INT
4 (-3)
WIS
12 (+1)
CHA
6 (-2)

Senses Passive Perception 11


Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Bite. Melee Weapon Attack: +1 to hit, reach 5 feet, one target. Hit: 1d4-1 piercing damage.

Monster Manual. Wizards of the Coast, 2014.