Spells

Arms of Hadar

School: Conjuration
Level: 1 (Warlock)
Casting Time: 1 action
Range/Area: Self (10-foot radius)
Components: V, S
Duration: Instantaneous

Tendrils of dark energy erupt from you and batter all creatures within 10 feet of you. Each creature in that area must make a Strength saving throw. On a failed save, a target takes 2d6 necrotic damage and can't take reactions until its next turn. On a successful save, the creature takes half damage, but suffers no other effect.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d6 for each slot level above 1st.

Player's Handbook. Wizards of the Coast, 2014.