Spells

Ray of Sickness

School: Necromancy
Level: 1 (Sorcerer, Wizard)
Casting Time: 1 action
Range/Area: 60 feet
Components: V, S
Duration: Instantaneous

A ray of sickening greenish energy lashes out toward a creature within range. Make a ranged spell attack against the target. On a hit, the target takes 2d8 poison damage and must make a Constitution saving throw. On a failed save, it is also poisoned until the end of your next turn.

At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, the damage increases by 1d8 for each slot level above 1st.

Player's Handbook. Wizards of the Coast, 2014.